About This GameChallenge your skills in this new action-platformer adventure. Jump, Shoot and Dash throughout the city choosing which crisis to solve first as you gain new powers and make a few allies along the way. Fight your way through legions of evil robots and thugs as you try to save the world.Navyblue is a star hero of Metromega, the most advanced, and now secure, place in the world. Bound to a near omnipotent power called the Blueforce, he's been thrown in the career of vigilante and achieved to put every villain behind bars, except one. But what happens when an evil scientist devices a way to even the playing field? Doom has arrived and it's up to you to save the day! Bolstered by a dangerous new weapon, several notorious villains have banded together.
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About This GameNow you’re playing with fire!Blending top down ‘squirt ‘em-up’ action with Roguelike RPG mechanics, Flame Over features fast-paced fire-fighting thrills, randomly generated levels and 4 deadly game zones. Guide fire-fighting hero, Blaze Carruthers, in a race against time and near-certain death! Squirt, splash and spray your way through all 16 floors of the deadly Infernal Industries building, combating ferocious fires in a red-hot adventure that changes every time. This game is ON FIRE! •It Burns! - Fight against a deadly dynamic fire system that spreads realistically. •Shop ‘til you Drop! - Find hidden items, equip powerups and upgrade Blaze to survive. •Be a Hero! - Rescue panicking people and cutesy cats to stay alive. •Never-Ending Emergency! - Thousands of room variations and secrets will keep you fired up… forever! a09c17d780
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About This GameEnter a world of food and magic!You're the owner of an old, rundown magical tavern and it's up to you to clean the place up and restore it to it's former glory. Let Geoff the Magic Painting guide you as you cook, farm, manage, decorate, and get to know what makes your customers tick as they keep coming back and slowly become regulars.Key Features:
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How to cook like a Master Chef. Dev Log #10 - What's We're Cooking Up!:
Hi everyone! So, it's been over two months since the last dev log and we thought we better give you guys an update. Rest assured, we're still working non-stop on Oi, Innkeep! and we're sorry for the lack of communication lately. We finished up the tutorial section of the game, but we also went through some design revision and decided our plan going forward for release, which is what this dev log is mostly going to be about. Originally, we didn't want to do Early Access. We thought we'd be able to just get everything we have planned out in one release, but we soon realized that just wasn't going to happen, not with a 2-man team and zero funding. So, now we're thinking that in early 2019 we're going to release Oi, Innkeep! into Early Access on Steam. We plan to launch the core of the game. From there we can build on it and release new content over time. Here's a rough idea of what systems and activities we'd likely launch with:
Cooking. Dev Log #5 - Player Immersion!:
Hi everyone! Welcome to the 5th dev log for Oi, Innkeep! For this one, I'm going to go over a few - but not all - of the things we are adding to Oi, Innkeep! that will help make the game more immersive. You guys will have to eat and sleep. This isn't a hardcore survival game, but we want to include some light survival elements. You'll have to eat once a day and sleep between 6-8 hours to fully replenish your energy. The lower your energy gets, the slower you will move. If your energy runs completely out, then you'll pass out and be forced to sleep, but when you wake up you'll be slower for the next few hours because you pushed yourself too hard. Different food will refill your hunger at different rates and better, more expensive beds will allow you to sleep less while still fully replenishing all your energy. We plan to add coffee at some point, which can be drunk to give you a bit of an energy boost. Later on, we'll probably add sliders and options for all these player needs, so players who aren't into them can tweak them to get what they want out of Oi, Innkeep! (Don't forget to make the bed!) We're also thinking of adding bathing as well. So you can buy different baths, with more expensive ones giving you more energy when used. Some customers will also be more likely to leave you a bad review if your're dirty. Speaking of dirty, customers who are dirty themselves have a chance to leave dirt marks around your inn, which you must clean up, and if you're dirty, then you'll be more likely to leave these marks yourself as well. Cobwebs also form over time. You'll have to clean these as well. We do have some cool and magical stuff planned for helping with cleaning, but we'll keep that a secret for now, I reckon. So we already had wall sconces and chandeliers added, but now we've made it so you can place candles on tables as well. You can then lit, extinguish and remove them. Customers aren't going to be happy if candles are not on their table and lit of an evening. As an alternative, we're probably going to make it so you can place little flowers there instead. So candles for night and flowers for day. You can already grow your own crops, so we've made it so you can grow your own decorative plants as well. Plants will wither and die if they're not watered regularly, so you have to fill up your water can from your farm's well and make sure they don't go thirsty. Plants give your customers a happiness increase. We're also probably going to make it so you buy and place a pot/vase down, and then buy different seeds. Then you plant the seed and water it to make it grow. That way, you'll be able to grow the plant/flower of your choice in the vase/pot of your choice. We're playing around with different immersion things to add such as chopping firewood, fishing and dealing with rat infestations in your inn. As well as the stuff above, we're fixing a lot of things that got broken over the last few months. Most of this is done though. We're adding a heap more animations for when you talk to characters. There's also new animations for different characters so they don't all just stand around the same. That's about it for now. Stay tuned for more next week! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! - Hayden. Dev Log #7 - Pierre Von Zart!: Hi everyone and welcome to the 7th dev log for Oi, Innkeep! We've been working on the art and writing for a lot of the characters you'll be getting to know in Oi, Innkeep! So, we'll probably start showing them off over the next couple of dev logs. We'll mostly be showing art, as we don't want to reveal too much about each character's story because we want you guys to experience all that for yourself. But, keep in mind that NPCs will have multiple storylines that you'll be able to progress through, with unique gameplay features and unlockables. So, anyway, let's get started with. . . Pierre is a painter from a far away land, where they speak like this: "Oh, why hello. You are ze Innkeep here, no? Ze name’s Pierre Von Zart. I am, how you say? A painter, yes?" (Sorry, french people) From Pierre you'll be able to buy new paintings do decorate your inn with. That's all from Pierre. Stay tuned for next week when we show off another character! As I mentioned earlier, we're working on character art and writing. All of this is going into a tutorial, which is nearly complete. If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! . Dev Log #6 - Fire and Visuals!: Hi everyone and welcome to the 6th dev log for Oi, Innkeep! This is going to be a fairly short one just going over some of the stuff we've been doing this week with Oi, Innkeep! We made it so things can now catch fire. There's a few different ways this can happen. If you leave things too close to the fireplace, they will start smoking and eventually start to burn. We are probably going to make it so if you leave your oven/pot cooking for too long there's a chance it'll start a fire that can spread to nearby flammable objects. You can put fires out with the watering can. Check it out below: We've been polishing up the art a bit for the inn itself. This new one has curved ceilings and windows in both the walls and ceiling. We're not sure if this will be the starting inn that you get access to. If anything it might be a bit smaller to begin with. We hope to make it so as you make more money, you can afford to renovate the inn into different shapes and layouts. Oh, and that little bell in the second image rings every time someone enters. You can also ring it as well if you like. We're tuning the stuff we added last week + doing a lot more animations. We're also working out our tutorial so you guys won't have to jump into the game and be totally overwhelmed with all this stuff thrown at you. That's about it for this dev log. Stay tuned for more next week! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! - Hayden. Dev Log #8 - Joshua the Executioner!: Hi everyone and welcome to the 8th dev log for Oi, Innkeep! For the time being, we're going to continue showing off some of the NPCs you'll be meeting in Oi, Innkeep! These characters all have jobs, likes, dislikes, traits, unique animations, favorite foods, schedules and unique storylines for you to experience. This week's character is. . . Joshua is the local executioner. There's nothing he loves more than getting the crowd riled up for a good ol' execution. Whether it's a beheading, disembowlment, hand removal, boiling alive, etc. Joshua has probably done it to someone who crossed the law. That's it for Joshua. Join us next week for another Oi, Innkeep! character reveal! We're still working on character art and writing. And the tutorial is getting closer and closer to being finished! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! . Dev Log #12 - Announcing Oi, innkeep! Chronicles!: Hi everyone! We recently announced Oi, Innkeep! Chronicles! Chronicles is a serialized, narrative-driven set of short, top-down adventure games that acts as a prequel to Oi, Innkeep! The first episode will be free and out soon, and the second episode is almost complete. All future episodes will be delivered as DLC and won't cost much at all. We sort of want this to be almost like an episodic tv show, something that we can release a new episode of once or twice a month. Here's a link to the steam page for Oi, Innkeep! Chronicles! where you can watch the trailer, wish-list and follow: https://store.steampowered.com/app/1025620/Oi_Innkeep__Chronicles/ Other than Chronicles! we're still working on getting the main game ready for Early Access, which shouldn't be too long. it's all coming together nicely. We're aiming for the end of June at the moment, but keep in mind, that could change. Take care, people! - hayden.
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About This GameNotice: The game can be played using Mouse+Keyboard and/or in VR (HTC Vive, Oculus Rift).Everyone can shoot, but not everyone can gun. In this first-person shooter you will need to fight for your life. You will need to show full awareness in order to fulfil the game goal of finding 12 documents in a procedurally generated level protected by machines that don't even know what mercy is. You will be equipped with a weapon and some spare ammunition but be aware that you will definitely need to scavenge for more to fight the machines. To even stand a chance you will have to operate your weapon in full detail. Use the keyboard (keys can be remapped) in the Mouse+Keyboard version. Use motion controllers in the VR version. Good luck! Key features:
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About This GameThis is a fun and mobile pixel pig platformer. The task of the pig is picking up coins at levels, passing extermination of biting dogs and trying not to fall from the ledge down. At each level there is a disabled portal, which will turn on by collecting good enough coins on level. There is only one life for a pig, so be careful. On the other hand, the mumps can shoot, make a double jump even from the wall, and even change color.The game can be attributed to a rather complex. Therefore, the game provides control from the keyboard as well as from the gamepad for greater convenience in the game. a09c17d780
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